// xiazi.c

inherit NPC;
inherit F_MASTER;
#include <ansi.h>;
void create()
{
        set_name("瞎子", ({ "xia zi", "xia", "zi" }) );
        set("long", "这就是被令狐冲刺瞎的瞎子。");
        set("gender", "男性");
        set("class", "swordsman");
        set("age", 25);
        set("attitude", "aggressive");
        set("str", 26);
        set("con", 30);
        set("dex", 30);
        set("int", 28);

        set("neili", 500);
        set("max_neili", 500);
        set("jiali", 30);
        set("max_qi",1000);
        set("max_jing",800);
        set("combat_exp", 100000);
        set("shen_type", -1);

        set_skill("literate", 50);
        set_skill("strike", 50);
        set_skill("hand", 50);
        set_skill("sword", 50);
        set_skill("force", 50);
        set_skill("parry", 50);
        set_skill("dodge", 50);
        set_skill("songshan-sword", 50);
        set_skill("songyang-strike", 50);
        set_skill("poyun-hand", 50);
        set_skill("hanbing-zhenqi", 50);
        set_skill("fuguanglueying", 50);
        map_skill("strike", "songyang-strike");
        map_skill("hand", "poyun-hand");
        map_skill("sword", "songshan-sword");
        map_skill("parry", "songshan-sword");
        map_skill("dodge", "fuguanglueying");
        map_skill("force", "hanbing-zhenqi");
        prepare_skill("strike", "songyang-strike");
        prepare_skill("hand", "poyun-hand");
        create_family("嵩山派", 14, "弟子");
        setup();

        carry_object(WEAPON_DIR+"kuojian")->wield();
        carry_object(CLASS_D("songshan")+"/obj/yellow-cloth")->wear();
}
